A Video Game Design Experiment about Lucid Dreaming - 0 views
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Garrett Eastman on 11 Mar 13Abstract :"This thesis deals with the analysis, design, implementation and testing of a video game prototype , which is intended for practicing lucid dreaming induction . R esearch i ndicates the potential of the video game medium in this end and the experimental game design has been the result of examining various study case s covering both video gam es and dreams , besides multiple lucid dreaming induction techniques . The design approach was more focused on creatively modif yin g existing techniques , in order to take advantage of the potential of the video game medium, than to simply copy them. This has led to establishi ng a set of formal design goals , with an emphasis on creating a game world simulating a dream, in which rehearsing can take place prior to sleep . The video game prototype is inasmuch an interactive training tool as it is an artistic video game experiment . With the aim of also tak ing the player experience into account, a set of aesthetic goals was also established , approached by the use of the MDA framework ( Hunicke , LeBlanc & Zubek, 2004) and the player involvement model - related to the concept of incorporation (Calleja, 2011)"